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Farming Edit

The world of Albion Online requires food in order to operate. Guild territories, buildings, and even players themselves need food. Territories and buildings require food for upkeep. Players can use food for non-combat health regeneration. Some food will drop from mobs, but a majority of it will be obtained through farming.

Farms can be built on dark brown plots located on player islands (that have been upgraded), guild islands, and farming territories. A NPC seed vendor will be located nearby these plots and stocked with seeds and baby animals for purchase. First a player must build a farm for crop production or a pasture for raising livestock. Kennels are also available and are required to raise exotic mounts such as dire-wolves and dire-bears for advanced players.

Crops Edit

Crops can be placed on a farm and herbs can be placed in an herb garden, they will mature after their 22 hours grow time. They will then become harvest-able, and will stay this way until harvested and will not wilt/die. When you harvest a crop you will acquire the 3 to 6 crops(This will be doubled for premium) and you will have a chance to get 1 to 2 seeds back based on the seed yield %.

Watering Seeds will give you a bonus to your seed yield but will not affect the crop yield. You may water the crop up until the 22 hour mark when it matures and then it can only be harvested. Harvesting Crops will increase progress on talents give you focus efficiency points to watering all crops and a bonus to the specific crop you are harvesting. Harvesting Herbs will do the same for herbs watering costs.

All food crops have a Nutrition Value of 48.

Tier Name Seed Yield %(watered) Merchant Cost (50% off)
1 Carrots
Carrot seeds
0% (+200%) 1,000
2 Beans 33% (+133%) 1,500
3 Wheat
Wheat seeds
60%(+80%) 2,500
4 Turnips 73.3%(+53%) 3,750
5 Cabbage 80%(+40%) 5,000
6 Potatoes
Potato seeds
86.67%(+27%) 7,500
7 Corn
Corn seeds
91%(+18%) 11,250
8 Pumpkins
Pumpkin seeds
93.3%(+13%) 15,000

Beware: All data below is currently old and thus invalid.

Livestock Edit

Livestock can be placed on a pasture and will mature after their grow time expires. Once the livestock matures you will have a chance at acquiring a new baby animal based on the baby yield %.

Some animals may stay on the pasture and continue feeding, if allowed to progress through their grow time again, they will produce their secondary resource. Harvesting this resource does not advance your Destiny board.

A baby that matures, or picking the animal up will reset their growth bar and the food will be lost.

Nutrition to Time Edit

Livestock grow timers will only advance while the livestock has food. After you place livestock you may add food to the tile. The amount of food 'time' that is added is based on the nutrition level of the food you add. Any food that is added to the tile that exceeds the growth timer is useless and will be wasted.

Each single nutrition add 3 minutes. For example a baby chicken has a 22 hour(1320 minutes) grow time. you will need to add ~10 carrots to that tile for them to complete their grow time. ((48 nutrition * 3) * 10 carrots = 1440 minutes)

Tier Name Diet Secondary Resource Time to Grow Baby Yield % Harvest fame
2 Chickens
Baby chicken
Plants Eggs 1 Day and 20 Hours 60% 14
3 Goats
Baby goat
Plants Goat Milk 1 Day and 20 hours 73% 41
3 Horse
Foal
Plants - 1 Day and 20 hours 84%
3 Ox
Baby ox
Plants - 1 Day and 20 hours 84%
4 Pig
Baby pig
Plants - 1 Day and 20 hours 91%
5 Cattle
Baby cow
Plants Milk 1 Day and 20 hours -
5 Destrier
Promising foal
Plants - 1 Day and 20 hours -

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